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Hi Kelly, you recently wrote in moray.win:
> There are two features that would help speed up modeling significantly. The
> first, as I've mentioned, is running object snap modes.
Agreed, and that is one of the features on the list. We just haven't
found a good way to implement it.
> The other feature is what I call slicing. If you could add the ability to
> simply slice any primitive along any 2D plane, breaking it into two separate
> entities, this would be quite handy for modeling.
> .... way to turn primitives into more complex entities outside of the
> CSG method ...
> .... Adding slicing along curved surfaces would facilitate fillets and
> chamfers. Adding slicing along any bezier patch, if even possible,
> could add some interesting capability.
> .....
> expanding the extrude entity by allowing extruding of the 2D outline
> along a 3D line/spline path, or the edge of a primitive or entity?
All these things are well suited to a triangle based modeller, a
modeller that works with meshes. It is very difficult (if at all
possible) to make solid geometry modeller (like Moray) do this.
That said, we are thinking of providing more triangle-based modelling,
especially in light of the next POV-Ray being able to handle
UV-mapping.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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